Mechanical Creature
Six legs, one glass core, and a short film.
Overview
Watch it on YouTube ↗The build
From grey clay to copper and glass.

Scroll sideways to see the whole diagram.
Joints
Rotating cylinders, pivots set dead center.
Body
A glass core strapped to a hex base.
Tendons
Cables that stretch as the legs move.
Rig
Inverse kinematics, each joint locked to one axis.
Walk
An ant-like gait on a looped path.
Light
One light in a dark room, on a floor that fades to black.

Side quests in Blender


What it actually taught me.
I came for the modelling and stayed for the rig. A creature only feels alive when every pivot sits in the right place and every joint knows which way it’s allowed to bend. Getting that right mattered more than any render settings and fine tweaks.